We have a gaming exhibition that opened last night here in Melbourne and as a part of it I made up these stickers to leave around for people to pick up Gaming Stickers. There's no way of avoiding it, Steve Purcell is a bit of a legend. Maybe I'll adapt it for cross stitich. I don't see this one online right now. It was painted for The Adventurer, LucasArts game fan newsletter. When we drew the screen art for Secret of Monkey Island we had only a handful of ghastly colors to pick from, hence the blue green Monkey Idol in the game.
For that reason as well as the tiny characters it was always fun, when I had a chance, to draw Monkey Island concepts the way I thought they should look. Pen and Ink and Gouache 6X9 --Starchie. The Curse of Monkey Island. Another wonderfully camp character I just had to draw.
Who could resist the tangy Lemon. There are little in-jokes in every illustration too, by the way.
The Curse of Monkey Island
Such as that banana behind his back Quite possibly the largest Monkey Island site on the web. The Horror of Monkey Island. LeChuck concept art. Guybrush Threepwood concept art.Home Discussions Workshop Market Broadcasts. Change language.
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This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Created by. Samum Offline. Guide Index. Part One: The Three Trials.Monkey Island™ 2 Special Edition - LeChuck’s Revenge #9 - Le Chucks Fortress!
Part One: The Three Trials continue. Part Two: The Journey. Part Three: Under Monkey Island. Part Four: Guybrush Kicks Butt. Talk to the lookout at the Lookout Point, then continue down the cliffside. Walk right across the Main Pier, and enter the first door. This is the Scumm Bar. Walk to the right and talk to the Important-looking pirates. They will discuss with you how you can become an official pirate. You have to steal the idol, beat the swordmaster, and find the treasure. Hmm, this seems like quite an adventure laid out in front of you, but with this guide, you will be able to get through it.
Sit and wait for the cook to come out of the kitchen, and rush in. Grab the pot and the hunk of meat and then go outside. Hit the plank with the bird on it many times and grab the fish. Leave the Scumm Bar and go to the left, back up the cliff face. Continue past the lookout point, and onto the main map.
Go to the small pink light in the center of the map — clearing and go into the circus tent. Interrupt the Fettucini Brothers and agree to be shot out of cannon. Show them your newly-found pot, and they'll accept it as a helmet.
After you get fired out of the cannon, you will be awarded a lot of money — pieces of eight. Take the money and go back to in front of the Scumm Bar. Walk to the right in archway and into the first main part of town. Talk to the pirates on the far left side of the screen.
Talk about the minutes, and tell them that if they give you a piece of eight, they will give you the minutes.LeChuck is arguably the most fearsome pirate ever to sail the seven seas. He was a skilled swordsman, a ruthless killer and a master of manipulation. He had an obsession with voodoo and the occult, even to the point where he turned himself into an undead abomination in order to harness greater power.
5. Monkey Island 2: LeChuck's Revenge Part III: LeChuck's Fortress
As a man he had a crew of hardy, loyal and cutthroat buccaneers, but when he became an undead horror, his powers grew and his subordinates became almost immortal. Rumour has it that when she told him to 'drop dead' he took it literally.
Since then, he has strived to make her his undead bride. In his later years, he became the arch nemesis of Guybrush Threepwood. According to the Voodoo Ladyhis reason for being was " to perpetually rise from the dead and torment you and Elaine.
It's what he does best. When LeChuck was still alive, he was a fearsome bloodthirsty pirate. She was not enamoured with him though and told him to "drop dead" in response to his advances. LeChuck took this quite literally and was supposedly killed by a storm when he was searching for the Secret of Monkey Island. But his black spirit and love for Elaine was enough for him to resurface as a vengeful ghost who haunted the seas.
His victims were killed, turned into living skeletons and ghosts and then forced to join his crew.
This made many pirates afraid of the ocean and, as LeChuck puts it, "too afraid to take a bath". Even this relatively straight forward origin becomes complicated as the story progresses. An elaborate series of explanations in the final two games attempts to retcon several plot inconsistencies via an overly convoluted revision of LeChuck's original back-story.
It is revealed in the third game that the story told in the first game was merely a small portion of a much more detailed story that explains how LeChuck came to be.
In the "new" version, a still-living LeChuck decided to win Elaine's affections by finding the legendary secret of Monkey Island. At the time, Elaine's own grandfather, known only as Captain Marleywas part of a group of four looking for a treasure called Big Whoop. LeChuck was a fearsome pirate even in life and sailed the seas with a cutthroat crew including his first mate Largo LaGrande. LeChuck was stranded on Blood Island after a big storm rose and destroyed his ship, killing everyone on the ship but him.
It is unknown if LaGrande was present at this time or how he survived if he was. Around this time, Marley and his crew also made port on Blood Island to stock up on supplies.
LeChuck was able to get Rum Rogersone of Marley's crew members, drunk enough to reveal that they had the map to Big Whoop. He managed to get a quick look at the map and made a copy for himself to use.
LeChuck planned to get to the treasure before Marley and his crew so that he could claim it for himself but could not immediately afford a ship. He became engaged to the local debutante Minnie Goodsoup in order to get the rare diamond on her wedding ring. When he was able, LeChuck stole the diamond from the ring on the eve of their wedding and sold it to some cutthroat smugglers on Skull Island in exchange for a new ship.
Minnie was left alone on the wedding altar and died of broken heart a week later. LeChuck found, however, that Big Whoop was actually the gateway to hell, which could be used to transform him into a powerful ghost when he passed through it. Captain Marley and his crew who arrived on the Island a half hour later witnessed LeChuck pass through the portals of Big Whoop and fled the island in terror. In order to ensure that no one else would discover Big Whoop and go through its torture, Marley tore his map into four pieces and gave three of them to his crew mates, keeping one for himself.
In case someone actually obtained all four pieces, they made a chest containing an E-Ticket to pass as the treasure of Big Whoop and buried it at the entrance to the tunnels that connect Dinky Island to Monkey Island and ultimately Big Whoop. To go along with this they invented a number of stories including one about a great shipwreck that left no survivors except themselves forcing them to swim ashore to an island where they found Big Whoop.
They hoped that people would believe the tales and never find the true treasure of Big Whoop and its terrible power. LeChuck thought that through his powers he could carry out all of his evil plans.
He had gotten a form of immortality, great strength, the ability to disguise himself as a human and he could use Big Whoop to create a vast army of undead soldiers to do his bidding. He intended to use this power on Elaine Marley to make her his undead bride. To ensure that no one else would find Big Whoop, he set out to kill Marley and the other three members of his crew.Although they were aware that Ron Gilbert's revelation at the end of LeChuck's Revenge was meant to be taken at face value, the CMI team concluded that without Gilbert making it, the only appropriate direction for a third Monkey Island game would be for it to continue to take place in the world introduced by the first two games, rather than working under the assumption that Guybrush's anachronistic Caribbean universe was fictional.
The fact that LeChuck's eyes glowed at the end of LeChuck's Revenge no doubt intentionally put there to make a non-insane third game possiblegave the team the opportunity to write off the bizarre ending as the result of a voodoo spell. Ron Gilbert continues to insist that he has his version of the third game which he once jokingly or non-jokingly suggested would be called Monkey Island 3b: The Secret Revealed or Your Money Back mapped out in his head, and that he would be happy to make it, completing his trilogy, if given the opportunity.
LucasArts and not he owns the rights to the series. Although this is no doubt true, Gilbert has been criticized for using the mystique of the series' titular "Secret" assuming any secret remains to stoke fan obsession over the game's "true" third installment, which die-hard fans of Gilbert who disliked the canon sequels can assume the best of when it conveniently has no possibility of being made.
Larry Ahern and Bill Tiller offered Steve Purcell to paint the cover art as he'd done for the first two games, but Purcell, impressed with the style they created for the franchise, insisted that they do it themselves. In the 90s there was a department no longer existent at Industrial Light and Magic that would develop screenplays for LucasFilm properties.
One such project was an animated film, a loose adaptation of The Curse of Monkey Island. The project was in early preproduction when the department was shut down in a company reorganization, but Steve Purcell drew concept art for it, which can be found online. Tony Stacchi was another concept artist on the project. As always, the game contains more Star Wars references than can possibly be counted. As is often in the case, there are LEC logos hidden in various backgrounds throughout the game.
Guybrush can tell the Skull Island smugglers of the diamond that "It belongs in a museum! A reference to the occupation of a flooring inspector is made during the conversation between Guybrush and Minnie Goodsoup. Guybrush is told that he looks like a flooring inspector in the opening moments of The Secret of Monkey Island.
The clock in the Plunder Island square reads the time of the computer. Similarly, Palido Domingo's response to Guybrush's question regarding how long he'd been tanning is dependent on the computer's clock.
If you leave Guybrush idle for awhile during Edward Van Helgan's banjo playing, he will pull out a lighter. Dominic Armato was a huge fan of the series and of LEC adventures in general before landing the role of Guybrush Threepwood, and even once joked with his friends that playing the role of the character would be his dream voice acting job, a remark he made a mere two weeks before being granted the audition.
While dressed as a giant chicken, try visiting various places on Plunder Island for characters' reactions.Home Discussions Workshop Market Broadcasts. Change language.
Curse of Monkey Island
Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Monkey Island 2: Special Edition. Please see the instructions page for reasons why this item might not work within Monkey Island 2: Special Edition. This item will only be visible to you, admins, and anyone marked as a creator.
This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Created by. Samum Offline. Guide Index. Part One: The Largo Embargo. Part Two: Four Map Pieces. Part Two: Four Map Pieces continue. Part Two: Four Map Pieces continue Part Three: LeChuck's Fortress.
Part Four: Dinky Island. You start on the bridge. Go left or right, either way, Largo will shake you down and steal your money. After he leaves, bail to the right side of the bridge. Stop at the sign. You will take the shovel. Exit right. You will then be at an overhead view of the map of the island. Go to the Swamp area.
Row to the shack, you get taken up into the House of Mojo. Now look at the jars on the shelves next to the table. Now walk to the right side of the room and you will enter the next room. You will need to know about this for later. Now talk to her about Largo and making a voodoo doll. She will give you a list of ingredients you need to make the doll - hair, thread, body fluid, part of a dead relative. Leave and row back to shore, exit left back to map.
Now go to the Cemetery.Easily one of the greatest and most entertaining point-and-click adventures ever. The late nineties saw a return of the series after a prolonged hiatus, and the resulting product reviewed herein is not just a legitimate continuation of the series, but a game so funny, gorgeous and clever that it might be one of the best animated point and click adventures ever made. You play as lovably inept pirate-wannabe Guybrush Threepwood, who finds himself drifting aimlessly in the ocean in a gorgeously animated opening cutscene.
The ending from the second Monkey Island is conveniently forgotten, and our bumbling hero now finds himself washed in the middle of a pitched battle between his arch nemesis, the evil-undead-zombie-pirate LeChuck, and the love of his life — Elaine Marley. The initial act serves to familiarize one with the gameplay, interface and setting, but the story really picks up when Guybrush unwittingly curses Elaine with a diamond ring that turns her into a solid gold statue.
Your quest shifts to saving Elaine. The game is superbly structured into six acts, but still allows for quite a lot of freedom between chapters as you progress through the many inventory-based puzzles that can mostly be solved in any order.
The second act, where you must find a suitable crew, ship and map to sail to a remote island, serves as the best example. Gameplay is fairly straightforward, and people who are even marginally familiar with point and click adventures should feel right at home. The ship battles are quite easy, but feel oddly out of place, whilst the swashbuckling parts basically a re-write of the insult mini-game from Monkey Island 1 feel hilariously right at home, raiding pirate ships and dueling it out with captains for treasure and glory.
The actual swordplay requires you insult each other with witty remarks back and forth, but here you need to rhyme the comebacks for them to count. With his ego destroyed, Guybrush bags the treasure equips his ship with better cannons from a seedy child merchant voiced by Gary Coleman.
Just about everything in this game is awesome. The painstakingly hand-drawn visuals look absolutely charming, and their computer-animated inhabitants fit in nicely as well.
The interface is effective. If you want to experience a funny, witty and charming animated adventure, look no further.
Secret of Monkey Island, The - Solution
Download Link. Magnet Link. Tags: adventureanimatedpoint and click. Posted in: AdventurePoint And Click. There is a bug that might prevent you to advance into the ship sailing chapter of the game. But with this savegame, you can simply extract the file into the game folder, and be able to skip this bug by loading the correct savegame. Will I download the two sets of save game or only the one set? Is the link you give is safe? Please respond! Extract the saves into the savegame folder after completing Chapter 2 I think where a CD swap is required.
Extract savegame into savegame folder, mount CD2 and load the savegame. Not that difficult. Just like city life.View printer-friendly version. A sister site to Lemon Made in Sweden by Kim Lemon Go to Advanced Search. Secret of Monkey Island, The. I know people are making fun of your name, but I am afraid you are stuck with it.
Having talked to the Lookout, you are on your way to find Scumm Bar where the pirates hang out. Let's discuss a few things concerning this walkthru before we get on with solving the game. The game has many locations that you need to visit.
But since the game is divided into separate standalone segments, these locations can be easily memorized. The walkthru will give directions to a new location, but on return visits, it will be assumed you know the way, and you won't be bored with repetitious directions.
You will be doing a lot of talking in the game. In most cases, you don't need to select the right dialogue to solve a puzzle. When the walkthru tells you to TALK to a character, select as many different dialogues as possible. Part of the fun in playing this game is to enjoy the funny responses given by the various game characters.
Exceptions to this will be pointed out wherever appropriate. Some of the actions given in the walkthru are not absolutely necessary for solving the game. They are there either to provide more continuity to the story, or to elicit an extra chuckle or two. And now, without further ado, on with the game! There is a poster here. Go right until you reach the door of Scumm Bar.