How to mod luke

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If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Advanced tweaking and hotkeys More advanced graphics tweaking Even more advanced resolution tweaking Fixes included in the R.

After several experiments, I settled on a solution that I believe is the best compromise between ease of access to the various information fields available on the HUD such as game hints, ammo, subtitles, and especially the all-important radar and the necessity in VR to keep the HUD out of the way so that it doesn't detract from immersion in the game world.

In my implementation, the HUD is semi-transparent, suspended in space about 3 feet in front of your head, and it is:. A notable exception happens when you are aiming, in which case the HUD will become smaller and headlocked, so you'll always have all the information that you need visible in front of you even when you have to rotate your head quickly to follow enemies. In the end, if you play sitting on a couch or at your desk, the HUD will always be in front of you, just at the margins of your field of view.

If you play in roomscale and you need to turn around, you can reset the HUD position bringing it again in front of you anytime you want just by shaking a single no with your head, which will recenter the headset as described in the Recentering your view section below. For my previous VR conversion of No One Lives Forever 2, a game that offered no native gamepad support because it was developed before gamepads became common for gaming PCs, I had to come up with custom bindings for the many controls needed.

GTA V is way more advanced in that regard, and it will support basically every kind of controller that you throw at it.

Needing Tips for Last Cmd Luke Stage

There are no special commands needed for VR, apart from the headshake gesture described below to recenter the headset view. Keyboard and mouse will perhaps feel less immersive the controller vibration does wonders to make you feel like you're actually driving on bumpy roadsbut they will also allow you to bring the game to completion. Oculus Touch controllers or similar tracked controllers for other systemshowever, are NOT supported.

There was another mod out there that made them somewhat usable by removing your in-game character's body, but it's not something I'm personally interested in doing, for various reasons:. For the same reasons, I went to some effort to implement dominant-eye alignment when rendering the weapon model, so that you can properly aim down the sights as you would in real life.

See Advanced tweaking later on for information on how to select your dominant eye default is the right one. If this is your first time trying out a mod with head-driven aiming, don't let yourself be discouraged by detractors: aiming with your gaze becomes completely intuitive in just a few minutes, it can be done equally well if you play standing in roomscale or seated, and it's way faster and more accurate than aiming with the hand controllers.

Again, this is not to say that games built purposely around the Touch system are not fun; they are.

how to mod luke

However, they do become quite hard on the arms in just a few hours, and as proven by Rockstar's very own partial port of L. Noire, that doesn't work so well for vast open-world games.

Jedi Academy Movie Duels Mod Luke and Leia mission

GTA V has quite a few intense moments; so, especially if you move around a lot in roomscale, you may frequently find yourself needing to recenter the view, in particular to reset the HUD to be in front of your line of sight, or to realign the position tracking with the character model see also Position tracking below.

You can use the Dash menu by pressing the Oculus button on the controller, or similar overlay menus for other systems; but much more conveniently, you can just briefly shake your head from side to side as if you were saying no.

This recentering gesture is always available and recognized, no matter if you're in a mission, free roaming, in the menus, loading the game, and so on. The movement will become second nature in a short while, and I find it so convenient and have become so accustomed to it that I sometimes catch myself doing it in other games and wondering why it didn't work If you are in a vehicle, and you don't need to reset the HUD but only to align your character with the direction the vehicle is facing, a convenient shortcut that won't affect the HUD position is to briefly press the button for looking behind you defaults to C on the keyboard, or pushing in the right stick on the gamepad.

Release 4 update: Great news for those of you who like to play the story missions in VR: I finally came up with a universal FOV fix that also works in cutscenes! No more in-your-face characters, no more camera zooms, no more world warping when you turn your head!! In my previous R.

GTA V is much more rigid in its management of the camera during cutscenes, and to the best of my knowledge it is impossible to even properly set the cutscene camera FOV from a mod though if you're a modder and you know different, please see your section further on and get in touch with me.

So, cutscenes will be very immersive, but perhaps a little too hard on some players: the camera will zoom in on characters and move around a lot, just as it does in the original 2D version. You'll be able to look everywhere in roomscale and see all kinds of hidden details, however, which should make up for the discomfort!

Edit: This paragraph is no longer very relevant because of the new universal FOV fix, but I'm leaving it here for historical reasons and because it mentions the virtual screen mode, which some people may still want to use. Release 3 of the mod introduced two different viewing modes for cutscenes. I call the first new mode "dynamic stereo".Home Discussions Best Of New player?

Check out the new player index. August 14, PM edited August As mentioned in the title, I'm trying to beat the last stage in the Commander Luke event and I'm having a lot of difficulty. Check out my Rebel toons here. Not sure I can afford taking them off of my arena team. Please help, I need advice! GG profile. I'd really try to get r2 and Luke up one more gear level.

R 2 especially as you want him around for last level as long as possible. And I would definitely take off your best mods and put them on. Look at it this way. Lose out on some crystals for a day or two or lose out on a whole toon. August 14, PM.

I had similar gear level, but mine were level I tried to do it manually for the first 10 times or so, but then I decided to auto it and it worked out after a few more tries. Edit: My R2 was gear 7. First, you need more speed. Take the Pot speed arrow off Jyn and give it to St Han. Take your speed set off TFP and give it to Leia.

Leia has natural speed. Luke thrives on scoring crits. Make sure he crits to unlock high speed Luke. It will be refreshed soon enough because he will crit on just about every hit, right?Commander Luke Skywalker is a character with many faces.

He has a complex set of skills, providing multiple strong bonuses. Thus modding can provide multiple variants :. Potency is important to keep landing the damage over time and stuns, and moreover, with the Zeta upgrade on "Draw a Bead", Luke's critical damage is now automatically increased each turn. Critical Chance is obvious to trigger turn meter gain, and benefit from the critical damage bonus.

How to install PC game mods: A beginner's guide

This new Luke seems to benefit a lot from R2-D2! Probably not fit for Arena squads, but he might prove useful in raids. No changes : she wants to deal strong critical hits. Stick with critical damage and critical chance bonuses. Go for critical damage bonus on the cross, Offense or protection on the cross. No changes as well. You want him to play very fast to take the best out of his special which grant turn meter to your squad draw fire. A speed set will help you for this ; add a potency set to have more chances to reduce enemy turn meter.

No changes to our recommandations. Make him fast to use his mind tricks often with a speed set, and a potency set to debuff all the enemies. With a new taunt skill, protection on the triangle is more than ever usefull. Potency or protection on the cross. Luke Skywalker's Journey has started, how to mod him? Feel free to discuss our choices in the comments below Commander Luke Skywalker Commander Luke Skywalker is a character with many faces.

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Speed to make him hit as often as possible for debuffs, and switching battle stances Luke Skywalker farmboy We slightly changed our recommendations.

As for primary bonuses : Potency or Protection on the cross. Some offense is possible Critical Chance or Critical Damage on the triangle. Speed on the arrow how original Protection on the Circle are there any other primary bonuses on circles?GameFront offers free file hosting, without speed caps or download limits!

If you enjoy GameFront, please consider supporting us on Patreon. When Star Wars: Return of the Jedi came out inwe were introduced to a new green bladed lightsaber. Evasto is back with another hilt for us to play with. This one is based off of the lightsaber I was talking about in the first paragraph. Another hilt has a much larger whole and the last one is a worn out version.

The author also made one of his custom blade colors; this one being a green one for obvious choices. None of these hilts are stand alone. You must choose one of the three different styles to replace the default green lightsaber.

Enjoy the hilts! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. Registered 19th January Do not refresh or leave this page!

File Description When Star Wars: Return of the Jedi came out inwe were introduced to a new green bladed lightsaber. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City.

This mod doesn't, however, deliver just one hilt. You get three four, counting a texture variant variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment.

how to mod luke

Oh, but wait, that's not all! Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod! Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time.

Just choose the one you like and extract the proper files to the correct Override folder.Posted By: ljcool July 28, While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. While the Luke Skywalker we have had in SWGoH since day one is not the equivalent of the greatest Jedi to ever live, or even a Jedi, the introduction of Commander Luke Skywalker to the game in August was much-needed.

I am once again sticking with Speed because it is so annoyingly necessary. Luke starts off with a base Speed at expanded to with the addition of new Gear 12 pieces which is not that bad but also not great. Building him to the range would be important to ensure he hits more often so you can use the critical hits to your advantage. I recommend the use of six Critical Chance mods on Farmboy Luke with as much Speed as possible before the rework, but with the changes I am making an adjustment to go with 2 CC mods and 4 Critical Damage mods for the CD boost.

Thus, here is my recommended approach for mods on Luke Skywalker:. Base Speed is how fast he is maxed out. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. Home Star Wars Galaxy of Heroes. Leave a comment Cancel reply Your email address will not be published.This mod adds two new guns with completely unique features!

A portable Illapa Defense cannon - based on the at This mod replaces the default Rico skin with an agency styled skin! There are also three hidden eastereggs!

This skin Now you can have Title says most of it. Black Hand Privates now use the Elite skin and texture. They also seem to have Broken Vehicles is well what the title says I've went on ahead and This mod makes almost every vehicles amphibious! This exclude only heavy vehicles and bikes and a few dlc vehicles, the This mod adds another Vagabundo Buggy that is fully able to drive under water!

Spawn it in with aaron's This mod contains four very early weaponized vehicles behind are the names you use for aaron's spawner! Mugello Verdeleon eco This mod will add custom paint jobs to four vehicles: The Prisa Azor and it's racing version The Verdeleon eco A launcher for Just Cause 4 that will start the game the correct arguments to use the dropzone directory as Enable infinite ammo, toggle hidden features.

Mod Launcher for JC4.

how to mod luke

Full steam integration. See instructions below for how to install. A version of this similar to Hoverboard Edits Supe up your hoverboard to insane levels! Ashen Mod Pack. There is a help menu available on h to show all current keybinds. Mods included: Portable tornado Using the Unlimited mod loader before known as "launch with shortcuts" allows you to use mods way more conveniently and Download and share mods for Just Cause 4. Discuss in our forums and display your images.

Latest Popular Updated. CMD file that launches Just Cause 4 with all Tweets by VGModsNet.Posted By: ljcool August 10, While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively.

If the target already had Defense Down, inflict Stun for 1 turn. Cooldown 4. Luke has a kit that allows you to switch him from his natural defensive state to a more offensive one using the Call To Action ability and he is extremely valuable with or without Zeta materials used.

Thus, you can mod him a couple of different ways. Based on this info and the abilities above, here is my early assessment of Mods to use and the focus for Commander Luke Skywalker:.

how to mod luke

Potency helps his basic attack and survivability in the form of Health and Protection make his Call to Action special more effective. I cannot disagree too much with these recommendations other than the fact that high Speed secondaries are a must for CLS.

I am taking a blended approach and will be adjusting it as needed. Starting off, I recommend the use of 2 Health and 4 Critical Damage mods with a heavy focus on Potency, Health, Protection and Speed from the secondary stats. However, here is my recommended approach for mods on Commander Luke Skywalker:. Star Wars Galaxy of Heroes. Star Wars Force Arena. Do you have a specific farming technique for mods?

I have been completing Mod challenges to get my pieces, but very rarely see ones with the speed secondaries you mention. I also buy Mods in the Mod Store from time to time, with those showing a Speed secondary being the gems.

Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam.

Learn how your comment data is processed. Home Star Wars Galaxy of Heroes. I do not totally disagree, but at Gear 11 he has RoloTomasi August 18, at pm Reply.

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